UX/UI Specialist for Can’t Wait to Learn
Location | Kampala, Uganda |
Date Posted | December 28, 2024 |
Category |
IT / Information Technology
NGO |
Job Type |
Contract
|
Currency | UGX |
Description
War Child is looking for:
An experienced UX/UI specialist to adapt our successful maths and literacy game for children in conflict-affected areas. The primary task is to localize the existing Ukrainian version for the Jordanian context.
Project Overview:
The *Can’t Wait to Learn* (CWTL) project is a pioneering initiative that leverages technology to deliver high-quality education to children in conflict-affected areas. The project uses digital game-based learning to provide children with access to effective and engaging educational resources, even in challenging environments.
Your Mission:
- Research: Conduct user research and testing with the target demographic
- Lead UI/UX Design: Oversee the design process for educational games and related digital platforms.
- Mentorship: Guide and mentor junior designers, sharing knowledge and ensuring quality.
- Collaborate with Teams: Work closely with developers, game designers, and project managers to translate creative concepts into functional designs.
- Technical Communication: Explain design principles and provide actionable feedback to the team.
- Tool Mastery: Utilize Figma, Jira, and Google Workspace effectively in your workflows.
- Optimize User Experience: Ensure the user journey is intuitive and delightful, focusing on children’s engagement and accessibility.
Your Profile:
- Language Proficiency:
- Native Ukrainian speaker.
- Proficient in English for smooth communication with international colleagues and understanding documentation.
- Experience:
- 1+ year in a UI/UX Lead role, or 3+ years as a Senior UI/UX Designer.
- Design Expertise:
- User-Centered Design (UCD):
- Deep understanding of user research techniques, including persona development, user journey mapping, and empathy mapping.
- Comprehensive understanding of UI/UX theory and practical application.
- Gamification Principles:
- Knowledge of incorporating gamification elements to boost engagement and retention, especially for children.
- Awareness of how design integrates into game development.
- Information Architecture (IA):
- Expertise in organizing and structuring content for optimal navigation and usability.
- Visual Communication:
- Strong skills in typography, iconography, color theory, and layout design tailored for children.
- Mobile-First Design:
- Expertise in creating designs optimized for mobile devices, especially for Android tablets.
- Localization Design:
- Understanding of adapting UI/UX for Ukrainian and other culturally diverse audiences.
- Design for Education:
- Experience with educational or serious games design, ensuring an intuitive and effective learning experience.
- Iterative Design Process:
- Ability to implement an Agile or Lean UX approach, iterating based on feedback and data.
- Stakeholder Communication:
- Strong ability to present designs and rationales clearly to non-technical stakeholders.
- Problem-Solving in Constraints:
- Expertise in balancing creative design with technical and resource limitations.
- User-Centered Design (UCD):
Technical skills:
- Prototyping & Wireframing:
- Advanced proficiency in Figma for creating detailed wireframes, prototypes, and design systems.
- Experience with tools like Adobe XD, Sketch, InVision, Microsoft products and Figma plugins is a bonus..
- Design Systems:
- Ability to create, manage, and implement scalable design systems across projects.
- UI/UX Testing Tools:
- Familiarity with UsabilityHub, Hotjar, or Maze for gathering user feedback and testing prototypes.
- Collaboration Tools:
- Proficiency with tools such as Miro, Jira and Confluence for cross-functional collaboration.
- Version Control for Design:
- Experience managing design file versions using tools like Abstract or Figma’s Version History.
- Basic Frontend Knowledge (Bonus):
- Familiarity with HTML, CSS, and JavaScript to understand implementation constraints and facilitate better communication with developers.
- Game Design Integration:
- Knowledge of Unity, Unreal Engine, or similar game engines for understanding asset integration.
- Animation and Interaction Design:
- Experience with creating animations and micro-interactions using After Effects, Lottie, or Figma’s Smart Animate.
- Accessibility Standards:
- Expertise in designing for WCAG (Web Content Accessibility Guidelines) compliance.
- Data-Driven Design:
- Ability to interpret analytics and user feedback to refine designs effectively.
Work Style & Soft Skills:
- Passion for mentoring less experienced colleagues.
- Strong communication skills to explain design principles and offer practical advice.
- Stress-resilience and a proactive approach to problem-solving.
What We Offer:
- Location : We work with global teams with team members being based in different locations. War Child is based in Afghanistan, Burundi, the Central African Republic, Colombia, DR Congo, Germany, Iraq, Jordan, Lebanon, the occupied Palestinian territory, South Sudan, Sweden, Syria, Uganda, Ukraine and Yemen. Preference is given to applicants who reside and have valid working permits. War Child does not offer relocation.
- Salary and benefits are in line with your residing country and contracting office, we offer local packages.
- Professional Development: Opportunities for capacity building and growth, both within the role and through War Child’s broader network.
- Meaningful Impact: The chance to make a tangible difference in the lives of children and families affected by conflict, contributing to long-term, sustainable change.
- Equal Opportunities: War Child is an inclusive employer committed to diversity and inclusion, respecting all individuals regardless of age, gender, religion, ethnicity, nationality, or physical ability.
- Workplace Culture: War Child is dedicated to fostering a diverse, inclusive, and respectful workplace that prioritizes safety and fairness for all individuals. We strictly prohibit any form of discrimination, harassment, retaliation, or bullying within our organization
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